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Old Dec 28, 2006, 02:16 PM // 14:16   #1
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Default Why capped at 100k?

Surely this must have been mentioned before, but I couldn't find any threads about. But here it goes:

Why is the money capped at 100k for a character? Isn't that kind of lame?
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Old Dec 28, 2006, 02:19 PM // 14:19   #2
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Quote:
Originally Posted by eriktheman
Why is the money capped at 100k for a character? Isn't that kind of lame?
Yeah it is! But whats worse is the cap on crafting materials
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Old Dec 28, 2006, 02:28 PM // 14:28   #3
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I think they took an average of what most people have overall and made that the max on what 1 character could hold
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Old Dec 28, 2006, 02:36 PM // 14:36   #4
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I think there's a technical explanation for that. A player's inventory is an entry in the large GW database, the reason why theres a limit is mainly storage issues. It takes more resources to store a 4 digit number then a 3 digit number, the bigger the number, the more room it takes, that costs. It's because of the same reason that you can't have unlimited character slots, you have to buy them instead with a perfectly valid reason: Storage room is money.
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Old Dec 28, 2006, 02:36 PM // 14:36   #5
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It was an attempt to control inflation, but since no other thorough attempts to aid in stopping it were carried out, it is now just a hindrance.

I can't possibly be the most veteran person in this game still -_-
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Old Dec 28, 2006, 02:40 PM // 14:40   #6
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Your storage is capped at 1000k. After that, start stockpiling ectos. Most people don't have 100k+ to throw around (seeing as a good chunk of the population are more casual gamers...
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Old Dec 28, 2006, 02:48 PM // 14:48   #7
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With a 1000 K you can put in your stash, why excatly do you need to be able to have 100K on your person ? The only thing or reason I can possibly think of is the EBAY sellers that abuse the game to sell things for real money. In my book that's just plain sad !
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Old Dec 28, 2006, 02:53 PM // 14:53   #8
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Lack of forward thinking.

It's a problem that haunts many of GW's flaws, and this is no exception. Simply put, many of the things people have problems with in GW is because the game has simply outgrown many of the older limitations. Storage space is another good example of this. (Don't tell ANet that though. They won't believe you.)

Last edited by TideSwayer; Dec 28, 2006 at 03:02 PM // 15:02..
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Old Dec 28, 2006, 03:01 PM // 15:01   #9
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Quote:
Originally Posted by bungusmaximus
I think there's a technical explanation for that. A player's inventory is an entry in the large GW database, the reason why theres a limit is mainly storage issues. It takes more resources to store a 4 digit number then a 3 digit number, the bigger the number, the more room it takes, that costs. It's because of the same reason that you can't have unlimited character slots, you have to buy them instead with a perfectly valid reason: Storage room is money.
Please, never go work anywhere near IT on any level.

Your post makes DBAs cry.

For the record, money wasn't capped at launch, or if it was, it was at least 1 million (it's been a while, but I know some had 500k or similar ammounts in inventory)

The only boundaries which make sense are 255, 65535 and 4294967295.
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Old Dec 28, 2006, 03:03 PM // 15:03   #10
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Upping the cap will cause inflation of high priced items to go even higher.
200k limit turns in to WTS 200k + Ecto for X
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Old Dec 28, 2006, 03:07 PM // 15:07   #11
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it will also affect the price of ectos as that is the standard barter item...which is the reason they are worth more than other "crafting materials"
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Old Dec 28, 2006, 03:08 PM // 15:08   #12
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It'd be 200k+1e instead of 100k+13e.

It wouldn't effect ecto prices that much, people just wouldn't buy them as much probably driving the price down a bit.
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Old Dec 28, 2006, 03:24 PM // 15:24   #13
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Quote:
Originally Posted by bungusmaximus
I think there's a technical explanation for that. A player's inventory is an entry in the large GW database, the reason why theres a limit is mainly storage issues. It takes more resources to store a 4 digit number then a 3 digit number, the bigger the number, the more room it takes, that costs. It's because of the same reason that you can't have unlimited character slots, you have to buy them instead with a perfectly valid reason: Storage room is money.
If this was the reason then the cap would be 99 or 999.
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Old Dec 28, 2006, 04:46 PM // 16:46   #14
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The real reason why a chars cap is 100k is because that is the most you can pay for any 1 item from an NPC. There is no other reasons for it. dont listen to anyones speculation as that is the reason.
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Old Dec 28, 2006, 04:48 PM // 16:48   #15
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Quote:
Originally Posted by bungusmaximus
I think there's a technical explanation for that. A player's inventory is an entry in the large GW database, the reason why theres a limit is mainly storage issues. It takes more resources to store a 4 digit number then a 3 digit number, the bigger the number, the more room it takes, that costs. It's because of the same reason that you can't have unlimited character slots, you have to buy them instead with a perfectly valid reason: Storage room is money.
storage space is never a probrem.

storage space are cheap to come now probably even any post of this thread will use more storage then your account.

btw.

anet use probably 4 bit or bigger (if they use 2bit the max will be something near 65535).

the max number a 4 bit can use is 4194303. no they reason are another.
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Old Dec 28, 2006, 04:55 PM // 16:55   #16
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I don't think you need more money than that anyway.

Plus gaile said you can use ecto/gems whatever as an additonal way of paying money... but frankly anything in this game you can get less than 100k if you wait and search. That said you can also have money in your storage so it's no big deal. If people take it more seriously than that well.. I wont be rude but I think they would be better off with a different game because clearly they have time on their hands to play a more time consuming mmorpg.
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Old Dec 28, 2006, 04:58 PM // 16:58   #17
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Quote:
Originally Posted by lishi
storage space is never a probrem.

storage space are cheap to come now probably even any post of this thread will use more storage then your account.
Storage space is always a problem. Storage space is not cheap at all, not even right now, and your GW account probably takes up more space than your post.

To understand why storage space is limited, take the amount of space it takes to hold one account (which has to account for space used to store things characters may not have yet, IE: waste), then multiply that by three million.

Maybe you just think space is cheap because, say, consumer hardware is cheap right now? I assure you, Arenanet isn't just stacking 200gig SATA drives in their data center.
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Old Dec 28, 2006, 05:54 PM // 17:54   #18
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well in total you can store up to as much as you want, just need to buy new char slots
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Old Dec 28, 2006, 06:03 PM // 18:03   #19
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Quote:
Originally Posted by mrgoat
Storage space is always a problem. Storage space is not cheap at all, not even right now, and your GW account probably takes up more space than your post.

To understand why storage space is limited, take the amount of space it takes to hold one account (which has to account for space used to store things characters may not have yet, IE: waste), then multiply that by three million.

Maybe you just think space is cheap because, say, consumer hardware is cheap right now? I assure you, Arenanet isn't just stacking 200gig SATA drives in their data center.
Not really... all the data anet has to store is compressed... why do you think our gw.dat files are nearly 4 gig? We store all the large shit, and the servers only store the numbers.

I'm willing to bet that all the accounts for a particular region can be stored in a 200g drive.
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Old Dec 28, 2006, 06:05 PM // 18:05   #20
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Quote:
Originally Posted by Antheus
Please, never go work anywhere near IT on any level.

Your post makes DBAs cry.
Dude, I don't understand. Why are you making fun of the guy? He's trying his hardest with all the development training he got from "Learning HTML in 24 Hours".
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